As we all know Call of Duty infinite warfare has been out for a little while now.
Reviews on it have been mixed, but overall, Activision has dodged a huge bullet by bringing back the fan favourite Call of Duty Modern Warfare.
The debate about whether boots on the ground or boots off the ground is better really comes down to gamers’ individual tastes. This is why the couple has made a moderately quiet splash.
Anyone who doesn’t like Infinite Warfare can just play Modern Warfare and vice versa. But, I must admit I quite liked Infinite Warfare. The game, for the most part, is well balanced and a logical continuation from Activision’s last Call of Duty game, Advanced Warfare.
I started playing Call of Duty ten years ago. In fact, the first one I played was Call of Duty Modern Warfare. The game has changed a lot since then and, I think we can all agree, the series has hit some pretty low points.
Not that Infinite Warfare is the saviour of the series, it is just a fun game to play. The weapons are somewhat balanced, with none being overused.
The sub-machine guns are super effective in close quarters, but you couldn’t hit an enemy that was a substantial distance away. With many fan favourite doppelgängers -like the P90- being disguised as the ‘Havoc’ and the Vector, also known as the ‘Karma’.
Some of the new assault rifles like the ‘Type-2’ are innovative and fun to use as it doubles as a long range weapon, but with the touch of a button, it’s a mean akimbo sub-machine gun. Such is the madness that has become Call of Duty.
The maps are good. It was fun to explore them, but it wouldn’t be a Call of Duty game if there wasn’t something to blame for your bad gameplay. On this occasion, the maps were either, too small and impossible to get around, or too big and hard to find anyone.
‘Frontier’ is one map that will defiantly raise your blood pressure. The small, winding labyrinth of identical corridors will ensure that you can follow no game plan and the one you did have, is no longer possible. My advice: abandon the mission.
For the most part, I have enjoyed playing the game. It is more casual than the previous Call of Duty games. The kill time is longer and the flow of the game is slower than Advanced Warfare and Black Ops 3.
In saying that, it is a little more tactical. There is no way of absolutely dominating a game as the score streaks it offers do not allow it. The streaks are weak and generally don’t earn more than 10 kills in a game.
Surprisingly, choosing a sniper will do you no favours in this game. With no aim assist, it makes it extremely challenging to competitively play with a sniper-only class. Call of Duty: Modern Warfare will be home for most of the sniper community. Although, the ‘Intervention’ does make a return in Infinite Warfare for some of the old gen players to enjoy.
The new weapon unlock tree is a cool addition. Although it could lead to the late arrivals being out -gunned until they unlock the variants. This was an issue with Advanced Warfare where the Bal-27 inferno was really overpowering.
The new rigs are really fun. They really thought how to create some new and intuitive specials. The claw and the FTL’s one-shot kill rig are challenging to master, but are really satisfying to use once you do.
Infinite Warfare is not one of the best games they have ever released. It is, however, the logical evolution from the boots off the ground game. When you look at it from that angle, this game actually works quite well and it definitely an improvement from Advanced Warfare